I used a variety of environments and lighting for my renders to show my wearable art in a more realistic deep sea setting, to show the glow of the UV LED component, and also in brighter settings to better visualize the details of each component.
ARST239 - Digital Sculpture 1: Fabrication
Bucknell University – Professor Meiser
I used a variety of environments and lighting for my renders to show my wearable art in a more realistic deep sea setting, to show the glow of the UV LED component, and also in brighter settings to better visualize the details of each component.